Concept
Expand an existing mascot into a superhero universe with a clear antagonist and campaign premise.
Case Study / Character + Integrated Campaign
Taking an existing HVAC mascot and giving him something every superhero needs: a villain, a world and a story worth watching.

The assignment
Rather than redesign an established mascot, I treated Comfort Pro Man as the starting point. The campaign needed conflict, personality and a reason for the character to do something. Furnestro became that reason: an HVAC villain built specifically to oppose the existing hero.
I developed the campaign concept, created Furnestro, wrote the scripts and storyboarded the spots before production. That gave the live-action, physical and animated pieces one shared idea instead of a collection of disconnected mascot executions.
Expand an existing mascot into a superhero universe with a clear antagonist and campaign premise.
Design Furnestro, scripts and storyboards, then translate the concept into 2D, 3D and physical production assets.
Direct the live shoot and carry the campaign through animation, sound and campaign creative.
Original character creation
I created Furnestro from concept through character design as the villain opposite Comfort Pro Man. I produced the 2D model and directed another artist in translating the design into a 3D model, then worked with another collaborator to physically print the character for production.

The production couldn't stop at a character drawing. I designed the retro action-figure presentation and built the physical box used in the video by hand. For the service van, I started with a children's toy, created and printed the graphics, and applied the stickers myself to turn it into a miniature Comfort Pros vehicle.
That hands-on fabrication sat alongside creative direction: I directed the live-action shoot after developing the script and storyboard, while the 3D character fabrication was executed by collaborators under my direction.



Production
Concept → character → 3D direction → handmade props → live shoot → animation → sound → campaign.
03 / MARKET IT.
The strongest part of this project wasn't any single deliverable. It was the ability to carry one idea through wildly different forms without losing the concept: a newly created villain, physical character models, handmade production props, live-action direction, 2D animation and sound.
Comfort Pros is a good example of how I work at my best: directing the larger idea while remaining close enough to the execution to solve whatever the concept needs next.